Automatically choose the render mode.
This chooses whether to render the Light as a pixel or vertex light (recommended and default). See Also: light component.
// Set light's render mode to automatic
light.renderMode = LightRenderMode.Auto;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
light.renderMode = LightRenderMode.Auto;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
light.renderMode = LightRenderMode.Auto