Helper function to scale the GUI around a point.
Modifies GUI.matrix to rotate all GUI elements angle degrees around pivotPoint.
See Also: GUI.matrix, RotateAroundPivot
// Scale a button by 1.5 times each time is pressed.
private var scale : Vector2 = Vector2(1,1);
private var pivotPoint : Vector2;
function OnGUI () {
pivotPoint = Vector2(Screen.width/2,Screen.height/2);
GUIUtility.ScaleAroundPivot (scale, pivotPoint);
if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Big!")){
scale += Vector2(0.5,0.5);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private Vector2 scale = new Vector2(1, 1);
private Vector2 pivotPoint;
void OnGUI() {
pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2);
GUIUtility.ScaleAroundPivot(scale, pivotPoint);
if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!"))
scale += new Vector2(0.5F, 0.5F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private scale as Vector2 = Vector2(1, 1)
private pivotPoint as Vector2
def OnGUI():
pivotPoint = Vector2((Screen.width / 2), (Screen.height / 2))
GUIUtility.ScaleAroundPivot(scale, pivotPoint)
if GUI.Button(Rect(((Screen.width / 2) - 25), ((Screen.height / 2) - 25), 50, 50), 'Big!'):
scale += Vector2(0.5F, 0.5F)