Get a unique ID for a control.
// Prints a not used ID that can be assigned to a control
function OnGUI() {
// Gets a ID for a control that cannot receive keyboard focus (A button)
Debug.Log("Available id: " + GUIUtility.GetControlID(FocusType.Passive));
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
Debug.Log("Available id: " + GUIUtility.GetControlID(FocusType.Passive));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
Debug.Log(('Available id: ' + GUIUtility.GetControlID(FocusType.Passive)))