GL.End

static function End () : void

Description

End drawing 3D primitives.

In OpenGL this matches glEnd; on other graphics APIs the same functionality is emulated.

See Also: GL.Begin.

JavaScript
// Draws a Triangle, a Quad and a line
// with different colors

var mat : Material;
function OnPostRender() {
if (!mat) {
Debug.LogError("Please Assign a material on the inspector");
return;
}
GL.PushMatrix();
mat.SetPass(0);
GL.LoadOrtho();
GL.Begin(GL.TRIANGLES); // Triangle
GL.Color(Color(1,1,1,1));
GL.Vertex3(0.50,0.25,0);
GL.Vertex3(0.25,0.25,0);
GL.Vertex3(0.375,0.5,0);
GL.End(); // End drawing Triangle
GL.Begin(GL.QUADS); // Quad
GL.Color(Color(0.5,0.5,0.5,1));
GL.Vertex3(0.5,0.5,0);
GL.Vertex3(0.5,0.75,0);
GL.Vertex3(0.75,0.75,0);
GL.Vertex3(0.75,0.5,0);
GL.End(); // End drawing quad
GL.Begin(GL.LINES); // Line
GL.Color(Color(0,0,0,1));
GL.Vertex3(0,0,0);
GL.Vertex3(0.75,0.75,0);
GL.End(); // End drawing Line
GL.PopMatrix();
}