GL.LoadProjectionMatrix

static function LoadProjectionMatrix (mat : Matrix4x4) : void

Description

Load an arbitrary matrix to the current projection matrix.

This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.

JavaScript
var projMtrx : Matrix4x4 = Matrix4x4.identity;

function OnPostRender() {
GL.PushMatrix();
GL.LoadProjectionMatrix(projMtrx);
// Do your drawing here...
GL.PopMatrix();
}