Bilinear filtering - texture samples are averaged.
See Also: Texture.filterMode, texture assets.
renderer.material.mainTexture.filterMode = FilterMode.Bilinear;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
renderer.material.mainTexture.filterMode = FilterMode.Bilinear;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
renderer.material.mainTexture.filterMode = FilterMode.Bilinear