The EditorWindow currently under the mouse cursor (Read Only)
/mouseOverWindow/ can be null if there is no window under the cursor.
See Also: focusedWindow.
Move the mouse over other Unity windows to automatically focus them.
// Focus any unity window where the mouse is over.
class mouseFocusedWindowEx extends EditorWindow {
var mouseOver : String = "Nothing...";
@MenuItem("Example/Quick Window Selector _s")
static function Init() {
var window = GetWindowWithRect(mouseFocusedWindowEx,Rect(0,0,200,50));
window.Show();
}
function OnGUI() {
GUILayout.Label("Mouse over " + mouseOver);
if(GUILayout.Button("Close")) {
this.Close();
}
mouseOver = EditorWindow.mouseOverWindow ?
EditorWindow.mouseOverWindow.ToString() : "Nothing...";
}
function OnInspectorUpdate() {
if(EditorWindow.mouseOverWindow) EditorWindow.mouseOverWindow.Focus();
this.Repaint();
}
}