Brings the project window to the front and focuses it.
This is commonly called after a menu item that creates and selects an asset is invoked.
Changes the color of the selected GameObjects.
// Change The color of the selected Game Objects
// and focus the project window after clicking on the
// "Change!" Button.
class EditorUtilityFocusProjectWindow extends EditorWindow {
var matColor : Color = Color.white;
@MenuItem("Examples/Massive Color Change")
static function Init() {
var window = GetWindow(EditorUtilityFocusProjectWindow);
window.position = Rect(0,0,170,60);
window.Show();
}
function OnGUI() {
matColor = EditorGUI.ColorField(Rect(3,3,position.width - 6, 15),
"New Color:",
matColor);
if(GUI.Button(Rect(3,25,position.width-6, 30),"Change!"))
ChangeColors();
}
function ChangeColors() {
if(Selection.activeGameObject) {
for(var t in Selection.gameObjects)
if(t.renderer)
t.renderer.sharedMaterial.color = matColor;
}
EditorUtility.FocusProjectWindow();
}
}