The transform that was hit by the controller.
// print the transform's name that collided with this transform
function OnControllerColliderHit(hit : ControllerColliderHit) {
Debug.Log("I'm colliding with: " + hit.transform.name);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
Debug.Log("I'm colliding with: " + hit.transform.name);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnControllerColliderHit(hit as ControllerColliderHit):
Debug.Log(('I\'m colliding with: ' + hit.transform.name))