The controller that hit the collider
// CharacterControllers we touch, disable collision detection.
function OnControllerColliderHit(hit : ControllerColliderHit) {
hit.controller.detectCollisions = false;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
hit.controller.detectCollisions = false;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnControllerColliderHit(hit as ControllerColliderHit):
hit.controller.detectCollisions = false