ControllerColliderHit.rigidbody

var rigidbody : Rigidbody

Description

The rigidbody that was hit by the controller.

null if we didn't touch a rigidbody but a static collider.

JavaScript
// Activate the gravity of other object we touch
function OnControllerColliderHit(hit : ControllerColliderHit) {
if(hit != null) {
hit.rigidbody.useGravity = true;
}
}