ControllerColliderHit.point

var point : Vector3

Description

The impact point in world space.

JavaScript
// print the point we impacted
function OnControllerColliderHit(hit : ControllerColliderHit) {
Debug.Log("I impacted at: " + hit.point);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
Debug.Log("I impacted at: " + hit.point);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnControllerColliderHit(hit as ControllerColliderHit):
Debug.Log(('I impacted at: ' + hit.point))