The impact point in world space.
// print the point we impacted
function OnControllerColliderHit(hit : ControllerColliderHit) {
Debug.Log("I impacted at: " + hit.point);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
Debug.Log("I impacted at: " + hit.point);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnControllerColliderHit(hit as ControllerColliderHit):
Debug.Log(('I impacted at: ' + hit.point))