The tag of this game object.
A tag can be used to identify a game object. Tags must be declared in the tag manager before using them.
// Prints the tag that this transform has
Debug.Log("Transform Tag is: " + tag);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Debug.Log("Transform Tag is: " + tag);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Debug.Log(('Transform Tag is: ' + tag))