Returns the component of Type type if the game object has one attached, null if it doesn't.
// Equivalent to: Transform curTransform = transform;
var curTransform : Transform;
curTransform = GetComponent (Transform);
// You can access script components in the same way as other components.
function Start () {
var someScript : ExampleScript;
someScript = GetComponent (ExampleScript);
someScript.DoSomething ();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform curTransform;
void Start() {
ExampleScript someScript;
someScript = GetComponent<ExampleScript>();
someScript.DoSomething();
}
void Example() {
curTransform = GetComponent<Transform>();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public curTransform as Transform
def Start():
someScript as ExampleScript
someScript = GetComponent[of ExampleScript]()
someScript.DoSomething()
def Example():
curTransform = GetComponent[of Transform]()
Generic version. See the Generic Functions page for more details.
Returns the component with name type if the game object has one attached, null if it doesn't.
It is better to use GetComponent with a Type instead of a string for performance reasons. Sometimes you might not be able to get to the type however, for example when trying to access a C# script from Javascript. In that case you can simply access the component by name instead of type. Example:
// To access public variables and functions
// in another script attached to the same game object.
var script : ScriptName;
script = GetComponent("ScriptName");
script.DoSomething ();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public ScriptName script;
void Example() {
script = GetComponent("ScriptName") as ScriptName;
script.DoSomething();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public script as ScriptName
def Example():
script = (GetComponent('ScriptName') as ScriptName)
script.DoSomething()