Wrapping mode of the animation.
By default wrapMode is initialized to the value set in the Animation component's wrap mode.
// Set the wrap mode of the walk animation to loopanimation["Walk"].wrapMode = WrapMode.Loop;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { animation["Walk"].wrapMode = WrapMode.Loop; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): animation['Walk'].wrapMode = WrapMode.Loop