Enables / disables the animation.
For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.
// Enable the walk cycle
animation["Walk"].enabled = true;
animation["Walk"].weight = 1.0;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
animation["Walk"].enabled = true;
animation["Walk"].weight = 1.0F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
animation['Walk'].enabled = true
animation['Walk'].weight = 1.0F