The normalized time of the animation.
A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.
// Fast forward to the middle of the animation
animation["Walk"].normalizedTime = 0.5;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
animation["Walk"].normalizedTime = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
animation['Walk'].normalizedTime = 0.5F