AnimationState.normalizedTime

var normalizedTime : float

Description

The normalized time of the animation.

A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.

JavaScript
// Fast forward to the middle of the animation
animation["Walk"].normalizedTime = 0.5;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
animation["Walk"].normalizedTime = 0.5F;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
animation['Walk'].normalizedTime = 0.5F