AnimationState.time

var time : float

Description

The current time of the animation

If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In this case playback mode will remap the time before sampling. This value usually goes from 0 to infinity

JavaScript
// Rewind the walk animation
animation["Walk"].time = 0.0;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
animation["Walk"].time = 0.0F;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
animation['Walk'].time = 0.0F