The playback speed of the animation. 1 is normal playback speed.
A negative playback speed will play the animation backwards.
// Walk backwards
animation["Walk"].speed = -1.0;
// Walk at double speed
animation["Walk"].speed = 2;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
animation["Walk"].speed = -1.0F;
animation["Walk"].speed = 2;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
animation['Walk'].speed = (-1.0F)
animation['Walk'].speed = 2
See Also: AnimationState.time, AnimationState.wrapMode properties and WrapMode enum.