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Deployment target iOS device resolution
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| Native |
Native device resolution |
| Standard |
Standard (320x480) resolution for 4th gen devices |
| HD |
HD resolution for 4th gen devices |