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Asset importing options.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: AssetDatabase.ImportAsset, AssetDatabase.Refresh.
| Default |
Default import options. |
| ForceUpdate |
User initiated asset import. |
| ForceSynchronousImport |
Import all assets synchronously. |
| TryFastReimportFromMetaData |
Allow quick reimporting of assets by loading from metadata. |
| ImportRecursive |
When a folder is imported, import all its contents as well. |