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Material naming options for ModelImporter.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: ModelImporter.materialName.
BasedOnTextureName |
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BasedOnMaterialName |
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BasedOnModelNameAndMaterialName |
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