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Format of a texture. Used when creating textures from scripts.
See Also: Texture2D.Texture2D, texture assets.
| Alpha8 |
Alpha-only texture format. |
| ARGB4444 |
A 16 bits/pixel texture format. Texture stores color with an alpha channel. |
| RGB24 |
A color texture format. |
| ARGB32 |
Color with an alpha channel texture format. |
| RGB565 |
A 16 bit color texture format. |
| DXT1 |
Compressed color texture format. |
| DXT5 |
Compressed color with alpha channel texture format. |
| WiiI4 |
Wii texture format. |
| WiiI8 |
Wii texture format. Intensity 8 bit. |
| WiiIA4 |
Wii texture format. Intensity + Alpha 8 bit (4 + 4). |
| WiiIA8 |
Wii texture format. Intensity + Alpha 16 bit (8 + 8). |
| WiiRGB565 |
Wii texture format. RGB 16 bit (565). |
| WiiRGB5A3 |
Wii texture format. RGBA 16 bit (4443). |
| WiiRGBA8 |
Wii texture format. RGBA 32 bit (8888). |
| WiiCMPR |
Compressed Wii texture format. 4 bits/texel, ~RGB8A1 (Outline alpha is not currently supported). |
| PVRTC_RGB2 |
PowerVR (iOS) 2 bits/pixel compressed color texture format. |
| PVRTC_RGBA2 |
PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format |
| PVRTC_RGB4 |
PowerVR (iOS) 4 bits/pixel compressed color texture format. |
| PVRTC_RGBA4 |
PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format |
| ETC_RGB4 |
ETC (GLES2.0) 4 bits/pixel compressed RGB texture format. |
| ATC_RGB4 |
ATC (ATITC) 4 bits/pixel compressed RGB texture format. |
| ATC_RGBA8 |
ATC (ATITC) 8 bits/pixel compressed RGB texture format. |
| BGRA32 |
Format returned by iPhone camera |
| ATF_RGB_DXT1 |
Flash-specific RGB DXT1 compressed color texture format. |
| ATF_RGBA_JPG |
Flash-specific RGBA JPG-compressed color texture format. |
| ATF_RGB_JPG |
Flash-specific RGB JPG-compressed color texture format. |