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Bit mask that controls object destruction and visibility in inspectors
HideInHierarchy |
The object will not appear in the hierarchy and will not show up in the project view if it is stored in an asset. |
HideInInspector |
It is not possible to view it in the inspector |
DontSave |
The object will not be saved to the scene. It will not be destroyed when a new scene is loaded. |
NotEditable |
The object is not be editable in the inspector |
HideAndDontSave |
A combination of not shown in the hierarchy and not saved to to scenes. |