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Switches the screen resolution.
A width by height resolution will be used. If no matching resolution is supported, the closest one will be used.
If preferredRefreshRate is 0 (default) Unity will switch to the highest refresh rate supported by the monitor.
If preferredRefreshRate is not 0 Unity will use it if the monitor supports it, otherwise will choose
the highest supported one.
In the web player you may only switch resolutions after the user has clicked on the content. The recommended way of doing it is to switch resolutions only when the user clicks on a designated button.
A resolution switch does not happen immediately; it will actually happen when the current frame is finished.
// Switch to 640 x 480 fullscreen
Screen.SetResolution (640, 480, true);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Screen.SetResolution(640, 480, true);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Screen.SetResolution(640, 480, true)
Another Example:
// Switch to 640 x 480 fullscreen at 60 hz
Screen.SetResolution (640, 480, true, 60);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Screen.SetResolution(640, 480, true, 60);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Screen.SetResolution(640, 480, true, 60)
Another Example:
// Switch to 800 x 600 windowed
Screen.SetResolution (800, 600, false);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Screen.SetResolution(800, 600, false);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Screen.SetResolution(800, 600, false)