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All fullscreen resolutions supported by the monitor (Read Only).
The returned resolutions are sorted by width, lower resolutions come first.
function Start()
{
var resolutions : Resolution[] = Screen.resolutions;
// Print the resolutions
for (var res in resolutions) {
print(res.width + "x" + res.height);
}
// Switch to the lowest supported fullscreen resolution
Screen.SetResolution (resolutions[0].width, resolutions[0].height, true);
};
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Resolution[] resolutions = Screen.resolutions;
foreach (Resolution res in resolutions) {
print(res.width + "x" + res.height);
}
Screen.SetResolution(resolutions[0].width, resolutions[0].height, true);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
resolutions as (Resolution) = Screen.resolutions
for res as Resolution in resolutions:
print(((res.width + 'x') + res.height))
Screen.SetResolution(resolutions[0].width, resolutions[0].height, true)