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iOS specific player settings
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| applicationDisplayName |
iOS application display name |
| scriptCallOptimization |
Script calling optimization |
| sdkVersion |
Active iOS SDK version used for build |
| targetOSVersion |
Deployment minimal version of iOS |
| targetDevice |
Targeted device |
| targetPlatform |
Targeted platform |
| targetResolution |
Targeted resolution |
| prerenderedIcon |
Icon is prerendered |
| requiresPersistentWiFi |
Application requires persistent WiFi |
| statusBarStyle |
Status bar style |
| exitOnSuspend |
Application should exit when suspended to background |
| showActivityIndicatorOnLoading |
Application should show ActivityIndicator when loading |