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Scripting > Editor Classes > PlayerSettings.Wii
PlayerSettings.Wii

Wii specific player settings

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Class Variables
region

Wii region.

gameCode

Wii game code.

gameVersion

Wii game version.

companyCode

Wii company code.

supportsNunchuk

Does Wii support Nunchuk?

supportsClassicController

Does Wii support Classic Controller?

supportsBalanceBoard

Does Wii support Balance Board?

supportsMotionPlus

Does Wii support Motion Plus?

controllerCount

The number of controllers supported by the game.

floatingPointExceptions

Are floating point exceptions enabled on Wii?

screenCrashDumps

Are screen crash dumps enabled on Wii?

hio2Usage

Wii Hio2 Usage.

Class Functions
SetMemoryArea

Set memory area for specified memory label.

GetMemoryArea

Get memory area for specified memory label.

ResetMemoryAreas

Resets memory areas for all labels to its default values.