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Destroy all the objects based on view IDs belonging to this player.
This should only be called when running as a server. It is, for example, meant to to clean up networked objects left by a disconnected player.
function OnPlayerDisconnected(player: NetworkPlayer) {
Debug.Log("Clean up after player " + player);
Network.RemoveRPCs(player);
Network.DestroyPlayerObjects(player);
}