Network.isClient Manual     Reference     Scripting  
Scripting > Runtime Classes > Network
Network.isClient

static var isClient : boolean

Description

Returns true if your peer type is client.

JavaScript
function OnGUI() {
if (Network.isServer)
GUILayout.Label("Running as a server");
else if (Network.isClient)
GUILayout.Label("Running as a client");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnGUI() {
if (Network.isServer)
GUILayout.Label("Running as a server");
else
if (Network.isClient)
GUILayout.Label("Running as a client");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnGUI():
if Network.isServer:
GUILayout.Label('Running as a server')
elif Network.isClient:
GUILayout.Label('Running as a client')