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Creates a rotation that looks along forward with the the head upwards along upwards
Logs an error if the forward direction is zero.
// Most of the time you can use:
// transform.LookAt instead
var target : Transform;
function Update () {
var relativePos = target.position - transform.position;
var rotation = Quaternion.LookRotation(relativePos);
transform.rotation = rotation;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform target;
void Update() {
Vector3 relativePos = target.position - transform.position;
Quaternion rotation = Quaternion.LookRotation(relativePos);
transform.rotation = rotation;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public target as Transform
def Update():
relativePos as Vector3 = (target.position - transform.position)
rotation as Quaternion = Quaternion.LookRotation(relativePos)
transform.rotation = rotation