Creates a rotation which rotates angle degrees around axis.
// Sets the transforms rotation to rotate 30 degrees around the y-axistransform.rotation = Quaternion.AngleAxis(30, Vector3.up);
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { transform.rotation = Quaternion.AngleAxis(30, Vector3.up); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): transform.rotation = Quaternion.AngleAxis(30, Vector3.up)