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Access the x, y, z, w components using [0], [1], [2], [3] respectively.
var p : Quaternion;
p[3] = 0.5; // the same as p.w = 0.5
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Quaternion p;
void Example() {
p[3] = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public p as Quaternion
def Example():
p[3] = 0.5F