Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.
This can be useful when respawning the player and you don't want any input from keys that might still be held down.
Input.ResetInputAxes();
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { Input.ResetInputAxes(); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): Input.ResetInputAxes()