Device physical orientation as reported by OS. (Read Only)
// Play a sound if screen is facing downwardsfunction Update () { if (Input.deviceOrientation == DeviceOrientation.FaceDown) audio.Play();}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Update() { if (Input.deviceOrientation == DeviceOrientation.FaceDown) audio.Play(); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Update(): if Input.deviceOrientation == DeviceOrientation.FaceDown: audio.Play()