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Cancels quitting the application. This is useful for showing a splash screen at the end of a game.
This function only works in the player and does nothing in the web player or editor. IMPORTANT: This function has no effect on iPhone. Application can not prevent termination under iPhone OS.
// Delays quitting for 2 seconds and
// loads the finalsplash level during that time.
var showSplashTimeout : float = 2.0;
private var allowQuitting : boolean = false;
function Awake () {
// This game object needs to survive multiple levels
DontDestroyOnLoad (this);
}
function OnApplicationQuit () {
// If we haven't already load up the final splash screen level
if (Application.loadedLevelName.ToLower() != "finalsplash")
StartCoroutine("DelayedQuit");
// Don't allow the user to exit until we got permission in
if (!allowQuitting)
Application.CancelQuit();
}
function DelayedQuit () {
Application.LoadLevel("finalsplash");
// Wait for showSplashTimeout
yield WaitForSeconds(showSplashTimeout);
// then quit for real
allowQuitting = true;
Application.Quit();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float showSplashTimeout = 2.0F;
private bool allowQuitting = false;
void Awake() {
DontDestroyOnLoad();
}
void OnApplicationQuit() {
if (Application.loadedLevelName.ToLower() != "finalsplash")
StartCoroutine("DelayedQuit");
if (!allowQuitting)
Application.CancelQuit();
}
IEnumerator DelayedQuit() {
Application.LoadLevel("finalsplash");
yield return new WaitForSeconds(showSplashTimeout);
allowQuitting = true;
Application.Quit();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public showSplashTimeout as single = 2.0F
private allowQuitting as bool = false
def Awake():
DontDestroyOnLoad(self)
def OnApplicationQuit():
if Application.loadedLevelName.ToLower() != 'finalsplash':
StartCoroutine('DelayedQuit')
if not allowQuitting:
Application.CancelQuit()
def DelayedQuit() as IEnumerator:
Application.LoadLevel('finalsplash')
yield WaitForSeconds(showSplashTimeout)
allowQuitting = true
Application.Quit()