Application.platform Manual     Reference     Scripting  
Scripting > Runtime Classes > Application
Application.platform

static var platform : RuntimePlatform

Description

Returns the platform the game is running (Read Only).

Use this property if you absolutely need to do some platform dependent work. See Also: RuntimePlatform

JavaScript
function Start () {
if (Application.platform == RuntimePlatform.WindowsPlayer)
print ("Do something special here!");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
if (Application.platform == RuntimePlatform.WindowsPlayer)
print("Do something special here!");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
if Application.platform == RuntimePlatform.WindowsPlayer:
print('Do something special here!')