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Priority of background loading thread.
Lets you control how long it takes to load data asynchronously vs. performance impact on the game while loading in the background.
// Load as much data as possible, as a result frame rate will drop.
// Good for fast loading when showing progress bars.
Application.backgroundLoadingPriority = ThreadPriority.High;
// Load data very slowly and try not to affect performance of the game.
// Good for loading in the background while the game is playing.
Application.backgroundLoadingPriority = ThreadPriority.Low;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Application.backgroundLoadingPriority = ThreadPriority.High;
Application.backgroundLoadingPriority = ThreadPriority.Low;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Application.backgroundLoadingPriority = ThreadPriority.High
Application.backgroundLoadingPriority = ThreadPriority.Low