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Returns the platform the game is running (Read Only).
Use this property if you absolutely need to do some platform dependent work. See Also: RuntimePlatform
function Start () {
if (Application.platform == RuntimePlatform.WindowsPlayer)
print ("Do something special here!");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
if (Application.platform == RuntimePlatform.WindowsPlayer)
print("Do something special here!");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
if Application.platform == RuntimePlatform.WindowsPlayer:
print('Do something special here!')