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Position of the transform relative to the parent transform.
If the transform has no parent, it is the same as Transform.position.
// Move the object to the same position as the parent:
transform.localPosition = Vector3(0, 0, 0);
// Get the y component of the position relative to the parent
// and print it to the Console
print(transform.localPosition.y);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.localPosition = new Vector3(0, 0, 0);
print(transform.localPosition.y);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.localPosition = Vector3(0, 0, 0)
print(transform.localPosition.y)