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The red axis of the transform in world space.
// Set's the rigidbody velocity to be
// along the red axis of the transform
rigidbody.velocity = transform.right * 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.velocity = transform.right * 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.velocity = (transform.right * 10)