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Unparents all children.
Useful if you want to destroy the root of a hierarchy without destroying the children.
transform.DetachChildren();
Destroy(gameObject);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.DetachChildren();
Destroy(gameObject);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.DetachChildren()
Destroy(gameObject)