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The velocity relative to the rigidbody at the point relativePoint.
GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
// Prints the velocity of the wheel
var point : Vector3;
var velocity : Vector3;
point = transform.InverseTransformPoint(Vector3(0, -.2, 0));
velocity = rigidbody.GetPointVelocity(point);
print(velocity.magnitude);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Vector3 point;
public Vector3 velocity;
void Example() {
point = transform.InverseTransformPoint(new Vector3(0, -0.2F, 0));
velocity = rigidbody.GetPointVelocity(point);
print(velocity.magnitude);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public point as Vector3
public velocity as Vector3
def Example():
point = transform.InverseTransformPoint(Vector3(0, -0.2F, 0))
velocity = rigidbody.GetPointVelocity(point)
print(velocity.magnitude)