Rigidbody.GetRelativePointVelocity Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody
Rigidbody.GetRelativePointVelocity

function GetRelativePointVelocity (relativePoint : Vector3) : Vector3

Description

The velocity relative to the rigidbody at the point relativePoint.

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

JavaScript
// Prints the velocity of the wheel

var point : Vector3;
var velocity : Vector3;

point = transform.InverseTransformPoint(Vector3(0, -.2, 0));
velocity = rigidbody.GetPointVelocity(point);
print(velocity.magnitude);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Vector3 point;
public Vector3 velocity;
void Example() {
point = transform.InverseTransformPoint(new Vector3(0, -0.2F, 0));
velocity = rigidbody.GetPointVelocity(point);
print(velocity.magnitude);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public point as Vector3

public velocity as Vector3

def Example():
point = transform.InverseTransformPoint(Vector3(0, -0.2F, 0))
velocity = rigidbody.GetPointVelocity(point)
print(velocity.magnitude)