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Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.
As a result the rigidbody will start spinning around the torque axis.
// Spins the rigidbody around its own y-axis
function FixedUpdate () {
rigidbody.AddRelativeTorque (Vector3.up * 10);
}
Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.
As a result the rigidbody will start spinning around the torque axis.
// Spins the rigidbody around its own y-axis
function FixedUpdate () {
rigidbody.AddRelativeTorque (0, 10, 0);
}
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.