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The angular drag of the object.
Angular drag can be used to slow down the rotation of an object. The higher the drag the more the rotation slows down
rigidbody.angularDrag = 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.angularDrag = 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.angularDrag = 10