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Adds a torque to the rigidbody.
As a result the rigidbody will start spinning around the torque axis.
// Spins the rigidbody around the global y-axis
function FixedUpdate () {
rigidbody.AddTorque (Vector3.up * 10);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddTorque(Vector3.up * 10);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def FixedUpdate():
rigidbody.AddTorque((Vector3.up * 10))
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.
Adds a torque to the rigidbody.
As a result the rigidbody will start spinning around the torque axis.
// Spins the rigidbody around the global y-axis
function FixedUpdate () {
rigidbody.AddTorque (0, 10, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddTorque(0, 10, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def FixedUpdate():
rigidbody.AddTorque(0, 10, 0)