Network.InitializeServer Manual     Reference     Scripting  
Scripting > Runtime Classes > Network
Network.InitializeServer

static function InitializeServer (connections : int, listenPort : int, useNat : boolean) : NetworkConnectionError

Description

Initialize the server.

connections is the number of allowed incoming connections (note that this is generally not the same as the number of players). listenPort is the port number we want to listen to. useNat sets the NAT punchthrough functionality. If you want this server to be able to accept connections using NAT punchthrough, using the facilitator, set this to true.

JavaScript
function LaunchServer () {
Network.incomingPassword = "HolyMoly";
var useNat = !Network.HavePublicAddress();
Network.InitializeServer(32, 25000, useNat);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void LaunchServer() {
Network.incomingPassword = "HolyMoly";
bool useNat = !Network.HavePublicAddress();
Network.InitializeServer(32, 25000, useNat);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def LaunchServer():
Network.incomingPassword = 'HolyMoly'
useNat as bool = (not Network.HavePublicAddress())
Network.InitializeServer(32, 25000, useNat)