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Called on the server whenever a new player has successfully connected.
private var playerCount: int = 0;
function OnPlayerConnected(player: NetworkPlayer) {
Debug.Log("Player " + playerCount++ +
" connected from " + player.ipAddress +
":" + player.port);
// Populate a data structure with player information ...
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private int playerCount = 0;
void OnPlayerConnected(NetworkPlayer player) {
Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private playerCount as int = 0
def OnPlayerConnected(player as NetworkPlayer):
Debug.Log(((((('Player ' + (playerCount++)) + ' connected from ') + player.ipAddress) + ':') + player.port))