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Loads the level by its name or index.
Before you can load a level you have to add it to the list of levels used in the game. Use File->Build Settings... in Unity and add the levels you need to the level list there. MonoBehaviour.OnLevelWasLoaded is called on all active game object's after the level has been loaded.
// Load the level named "HighScore".
Application.LoadLevel ("HighScore");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Application.LoadLevel("HighScore");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Application.LoadLevel('HighScore')