Contains the path to a temporary data / cache directory (Read Only).
The value is a directory path where temporary data can be stored.
// print the path to the temporary data folderprint (Application. temporaryCachePath);
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { print(Application.temporaryCachePath); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): print(Application.temporaryCachePath)